Playing positive psychology: using tangible tools and facilitation methods in positive education

Positive Education Interventions

PLAYING POSITIVE PSYCHOLOGY: USING TANGIBLE TOOLS AND FACILITATION METHODS IN POSITIVE EDUCATION

Over the past few years, the notion of a ‘positive intervention’ has risen to prominence, as it was discovered that certain intentional actions can be effective in increasing and sustaining happiness and other positive states, as well as in reducing depression and anxiety in children and young people. Despite the evidence for their effectiveness, these interventions are not necessarily perceived as ‘sticky’ by the actual end user, and it is often difficult to integrate these into daily functioning beyond the classroom environment.

This workshop or training session will focus on the emerging practice and evidence behind using more pragmatic tangible tools and facilitation methods in positive education to effectively communicate positive psychology concepts and solutions (including emotions, strengths, positive psychology interventions, and ‘best self’ representations) to child and teenage audiences. These tools are based on sound theoretical and empirical foundations and are subject to research trials on their effectiveness.

We will consider the use of Lego Serious Play in positive education, This approach builds on the pioneering work of a Danish positive psychology practitioner Mads Bab, one of Pr. Boniwell’s first MAPP graduates, who has developed the Hands-On Thinking Method and brought positive psychology theories together with the innovative approach of Lego Serious Play. Bab and Boniwell recently co-authored Exploring Positive Psychology with Lego Serious Play (2016) – a guide to ‘playing’ positive psychology.

We will see how children’s emotional intelligence and well-being can be developed through the application of tangible tools, such as emotion and resilience cards, feeling magnets and The Happiness Box. Try out many other ‘tangible tools’, such as the Well-being Dashboard, Strengths Cards, Positive Transformation Cards and HEX and discover multiple ways of using these to facilitate discovery and self-realisation.

Come prepared to play, build, explore and even walk away with your own positive education toolbox!

Learning objectives:

  • To understand the impact of tools and gamification methodologies on learning and development.
  • Discover the latest tools and games using the positive education paradigm.
  • Practice the use of Lego Serious Play for positive education outcomes.
  • Consider how to translate off-line strategies into on-line environments.

Contact form:

Available formats:

Keynote

From 45 to 90 minutes
max 20 participants

Webinar

From 1 to 2 hours
Capacity to be determined

Workshop

1h30 to 1 day
max 20 participants

icone A Propos

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