Positive Education toolbox
80,00€
After this difficult year in terms of emotions, Positran offers you this Positive Education toolbox to help children and teenagers to fully recharge their batteries and move forward in a positive way!
This set of 5 games will accompany you throughout the year and will allow you to :
- Boost their self-confidence and share their qualities as a family with the game Let’s play strengths
- Challenge them in fun and positive ways with the Positive Challenges game
- Anchor positive activities and play the 7 families with The Happiness Box
- Mobilise their resources to help them bounce back from certain situations using the SPARC model with Your Resilience Roadtrip game
- Discover your strengths and those of your loved ones with the Strengths Cards
Fill up on fun and positive activities with your family or in a professional setting thanks to positive psychology!
Let’s play strengths Game:
Positive traits are at the heart of positive psychology, as is the recognition and development of character strengths. Positive psychology is “the study of the conditions and processes that contribute to the flourishing or optimal functioning of individuals, groups and institutions” (Gable & Haidt, 2005).
Knowing one’s strengths builds self-confidence because they contribute to a positive self-image. It also helps to understand others better and to see them in terms of their strengths.
Strengths can be defined as characteristics that enable a person to be as successful and happy as they can be (Wood et al., 2011). They can be both nurtured and practiced. Strengths are our natural way of functioning. When we use our strengths, we are authentic (this is the true self), energetic and successful.
This deck of 24 cards is based on the work of Seligman and Peterson, published in 2004, who developed a classification of 24 universal strengths recognised and valued “across history and cultures”. They are grouped into 6 categories of strengths that have consistent underlying values, so these cards are divided into 6 families.
Positive Challenges :
A card game with 84 positive challenges and goals to challenge others or yourself, while developing well-being skills.
Choose a challenge for yourself or for others, at random or according to the mood of the moment, to be followed to the letter or not! To be played with family or friends, during a dinner or between two activities, to be handed out, etc.
The positive challenge cards have been created to activate the levers that promote well-being in a simple and fun way. They are organised into 7 categories under the acronym ACTIONS (the same as for the Positive Actions Cards):
Active
Calming
Thinking
Identity
Optimisation
Nourishing
Social
The Happiness Box Games :
Learn the skills of happiness while having fun! Help your children or students develop the skills of lasting happiness AND build a positive climate in your family or classroom.
Based on the latest scientific findings in positive psychology, this 3-in-1 card game is a fun and practical way to develop psycho-social skills.
The happiness games (the 7 families game, the happiness detective or a little moment to share) are adapted to all ages, all contexts and all needs felt or expressed.
With these 42 cards, you will learn to move, to savour, to practice mindfulness, to make choices, to express your emotions, to identify your strengths, to have and to trust, to see the glass as half full, to build respectful and peaceful relationships, etc.
Your Resilience Roadtrip :
With the Resilience Adventure, mobilise your resources to bounce back better: move from negative SPARC to positive SPARC!
Use the 3 types of resources to make this change.
SPARC is a 5 step process to work on a Situation – our Perception – our Affects – our Reaction – our Understanding.
Please note: to play, you will also need the SPARC wheel which can be downloaded here.
Strengths Cards :
If I asked you to name your strengths, what would your answer be? Most people are reluctant to talk about their strengths and many don’t even know what they are. According to Professor Alex Linley, “a strength is a pre-existing capacity for a particular way of behaving, thinking or feeling that is authentic and energising to the user, and which enables optimum functioning, development and performance”. In fact, the concept of strengths is so central to positive psychology today that knowing and using strengths is considered one of the most direct paths to personal and professional growth.
Research shows that simply identifying your strengths leads to increased well-being.
The 50 Strengths of the Game is a synthesis of all existing approaches to strength classification and covers the full range of our current scientific knowledge about strengths.
For parents, teachers and anyone working with children or teenagers up to 15 years old who want to :
- Have fun
- Find positive activities
- Play while building confidence
- Share differently
Let’s Play Strengths
“Each of us has much more hidden inside us than we have had a chance to explore.” (Muhammad Yunus)
Examples of strengths activities:
- Recognise your personal strengths
- Giving a strength to someone else (a friend, parent, sibling etc.)
To identify and/or give a strength to someone else we need to be able to explain our choice. For example: “I am giving you the strength of Creativity because you make beautiful things with your hands!” - Strengths of the day
What makes you feel you are being who you really are? What are you most proud of? If you had to choose a strength of the day, what would it be? Why this strength and why today? - Strengths superhero
Independently or with your parents, identify your preferred superhero. For you, what are their strengths? Which ones do you prefer? Identify a situation that is tricky for you. What would your superhero do in this situation? How can you learn from them?
Positive Challenges and Objectives
Positive challenges for today:
Are you in a training room or classroom? Do you need an icebreaker activity? Do you want to do something with family or friends?
LET’S CHALLENGE EACH OTHER!
- Each player draws a CHALLENGE card, either at random or from among the cards of his or her choice. Each colour represents a category: Activity, Understanding & Creativity, Tranquillity, Identity, Optimism, Us, Satisfaction.
- Each person presents their card to the others in groups of 4 to 6 people and everyone completes the challenge right away.
- Each person chooses a card for the person next to them, who must carry out the activity written on it.
Positive objectives for tomorrow:
Looking for a change in your daily life? Do you want to discover small activities to integrate into your life to improve your well-being?
DON’T WAIT ANY LONGER – GET STARTED!
- Everyone offers an OBJECTIVE card to the person next to them, who must complete the task written on the card within a few days. Each colour represents a category: Activity, Understanding & Creativity, Tranquillity, Identity, Optimism, Us, Satisfaction.
- Some objectives will require preparation and planning.
- If your group can meet regularly, the game can continue at the next meeting.
The Happiness Box game
This game can be played with the family, in class, with friends or as part of a positive psychology intervention. It is accessible to children aged 5 and over.
To guide you, we suggest 2 ideas for putting it into practice:
Idea 1: The game of the 7 families of happiness – try to gather the greatest number of complete families and win the game.
Idea 2: A little moment to share – pick a card at random and do the activity suggested on it.
Your Resilience Roadtrip
Attention: to play, you will also need the SPARC wheel to download here.
The rules of the game are included in the Resilience Roadtrip.
You will discover 4 different ways to play:
The wheel turns: to understand the thought process and identify its different components.
It gets out of hand: to understand how we are sometimes victims of our perceptions and feelings. Resilience Roadtrip addresses different skills in order to progress towards more positive consequences.
Yes, here we go again: to make this spiral become positive, the game reveals, awakens and strengthens different skills and resources.
And in case of emergency: for emergency situations – where everything goes too fast and we can’t manage to redirect the spiral towards the positive – we reverse the direction of the wheel which becomes CRAP: Consciousness – Reaction (to stop the reaction) – Activate (to activate an activity that will help to manage emotions) – Perception (to question)
Strengths cards
So how can you use these cards to identify, develop and use strengths to the full? Find out an example that can be done in one-to-one conversations and sessions, within a family circle, with friends and, of course, in many training and team building situations. This activity is written with the end user in mind, so if you are a coach, trainer or therapist, please note that by “you” we could also mean “your client”.
* Strengths Gym
In groups of 5-8 people, lay out the 50 cards in front of you, choose three cards that you consider to be your main strengths. Take a look at the description and strengths questions on the back. Introduce yourself to the group by giving concrete examples of how you use these strengths (not just “I think I am a creative person”). Each member of the group does the same in turn.
Then name one or more other strengths for each other member of the group, giving them concrete examples of when you have seen them use that strength.
This exercise is contagious! It can also be very emotional.